#include "WMage.h"

// Toutes les animations du White Mage plus l'utilisation de XML pour Initialisation.
WMage::WMage(void)
	: Character("White Mage", "ally", "whitemage")
{
	characterAnim[IDLE] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 0, 1, true, 149, 64, 26, 32, 1, 1);
	characterAnim[WALKF] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 1, 64, 24, 32, 1, 1);
	characterAnim[WALKB] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 49, 64, 26, 32, 1, 1);
	characterAnim[WALKR] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 99, 64, 26, 32, 1, 1);
	characterAnim[WALKL] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 149, 64, 26, 32, 1, 1);
	characterAnim[HEADF] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 2, 1, true, 200, 64, 25, 32, 1, 1);
	characterAnim[DEAD] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 0, 1, true, 275, 64, 32, 32, 1, 1);
	characterAnim[MUSIC] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 308, 64, 28, 32, 1, 1);
	characterAnim[SQUAT] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 419, 64, 31, 32, 1, 1);
	characterAnim[BYE] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 483, 64, 27, 32, 1, 1);
	characterAnim[ATTACK] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 2, true, 595, 64, 25, 32, 1, 1);
	characterAnim[CAST] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 595, 64, 25, 32, 1, 1);
}


WMage::~WMage(void)
{
}
